Concepts I ran into today:
- Some believe that imagination is the key to reinventing reality.
- Others believe that imagination is an inevitable alternative to reality.
- A lot of people believe that imagined reality will soon have more influence on our actions and beliefs than actual reality, assuming this is not already the case.
- The reason that imagined realities are gaining mainstream support is because they can offer an experience of authenticity. Which is hilarious.
- Americans are uniquely trained from a very young age to discern (or will imagine) minute differences between two options and will form a preference for one, even when the options are essentially the same.
- Many Americans form their self-identity on such distinctions. This leads to the formation of communities and alliances based on such self-definitions. Ex. Coke vs Pepsi, Mac vs. PC.
- Unrelated, but horrifying: I actually define compatibility by such affinities. And so do many of you.
- The world produces more leisure time in Western societies than ever before.
So, Americans are trained and prepared to accept and prefer a seemingly authentic imagined world over an artificial reality. And, they have an enormous amount of time to participate in such worlds. We have the framework in place for crowdsourcing, in the form of all this terrifyingly-interconnected social networking. Game designers are realizing that they need to inject game paradigms into reality in order to provide incentive for those crowds to actually do the work. How do you make someone choose to save the world? By making that choice fun.
I have to temper my enthusiasm; inspiring as these ideas are, when given worlds to play in, someone invariably starts ganking. Points and badges are insufficient incentive to restructure my life, and there’s still resistance to the idea of spending “real” money for “virtual” benefits. But… it’s nice to be on the verge of something interesting again. It’s been a long time. :)
Also, mushrooms are awesome! But we knew that.